Heroes of the storm game quality survey
Blizzard EntertainmentĪt the end of the day, I’m finding that when I want to scratch my itch to just play a MOBA, Heroes of the Storm is the game I reach for. In higher level play, the presence of bans in the draft phase means that the strongest assassins can be removed from play having a wide pool of heroes available ensures that there’s always a Plan B (and C, and D.) for executing a specific composition or strategy. “It allows us to have diverse teams, because a team is usually half assassins.” “It’s important to have a constant supply of assassins,” says Dates. That being said, there are no plans to stop the flow of high-damage characters. These tanks and supports will become mandatory spots in quick match queues, as teams become structured to provide an even composition. They’re a popular hero class, but a team needs tanks and supports as well. Assassin characters are flashy and powerful, meant to dive into enemy teams and kill priority targets with high-damage abilities. “This year, we’ve released a lot of non-assassins,” said Kyle Dates, a game designer on Heroes of the Storm. When it comes to actually playing the game, the developer is looking to add a little more structure. Joe-style alternate universe of Cobra Viper-themed terrorists. Sometimes it’s a luchadore theme that asks what would happen if Blizzard games took place in an underground Mexican wrestling circuit, or a G.I. Take the upcoming high school-themed items in Heroes of the Storm, where the cursed King Leoric from Diablo is now a grumpy janitor capturing cheerleader Kerrigan from StarCraft in an unfinished school bathroom so he can hit her with a giant mop. That content isn’t always deadly serious. “That was an opportunity for us to say, ‘OK, now we want to increase the different types of content we can bring in.’” “We knew that we were finally bringing in Warcraft, which is the last franchise that we really wanted to represent with Alterac Pass, Yrel and Whitemane,” explains Bachynski. Heroes of the Storm started with that premise, and now the developers are taking it further and building a whole “what if” world out of it. “Who would win in a fight between Goku and Superman?” was a popular question on the schoolyard when I was a kid. It’s always fun to speculate as to which characters could beat who from various media properties. The Nexus is also under siege, which gives us the opportunity for original characters and tie-in comics. At BlizzCon 2017, we were introduced to Hanzo and Alexstrasza, both existing characters from Blizzard canon, and after an appropriately cinematic fight, we got to see that the world of the Nexus is a literal “universe of universes”, with portals opening to other worlds. Orphea is the culmination to build a world in Heroes of the Storm. We provide them with deep cuts, and flavor, so players are like ‘Oh! I feel like Thrall!’ With writing Orphea, the sky was the limit.” “Typically when we bring heroes to the Nexus, they have this strong sense of identity that we have to stick true to.
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“We were excited to have no boundaries,” said Lana Bachynski, a senior animator on Heroes of the Storm, in an interview with Polygon. With that in mind, it makes sense that the game’s newest hero, Orphea, is a complete invention of the Heroes template - she’s the first character to not come from an existing Blizzard property. While Heroes of the Storm hasn’t been able to live up to the prestige and audience of other MOBAs, it feels as though that doesn’t matter - the game has found its own identity, filling many of the same roles while still bringing enough to the table that it feels like a new experience. It feels as though the Heroes of the Storm team has been left on their own to do as they will, and the results of that experiment have been eclectic and fun. Heroes of the Storm was meant to be its attempt at recapturing it. The MOBA genre had been born from Blizzard’s level editors, but the company had missed the boat on popularizing the genre. There was no way it couldn’t stand in that light the game was a clear and direct successor to both of them in terms of mechanics and inspiration. When Heroes of the Storm was first released in 2015, the game drew comparisons to its MOBA peers, Dota 2 and League of Legends.